Thursday, July 30, 2009

LWF

I've tried understanding linear workflow before, but never seemed to get over the hump. I think I'm finally grasping why people use this technique.

maya/renderman


It really bothered me that textures never render quite the same as I had painted them. I also use to wonder why using lights with linear decay looked better than lights with a physically accurate inverse^2 (quadratic) decay. Who knew I was just texturing and rendering incorrectly for the past 4 years- and why didn't they tell me? Now that I know, it's hard to sleep. I don't know if it's cause I'm excited or upset- or maybe it's just cause summer's quickly coming to an end :P

ps. coincidentally I used the same wood texture in this test as I used (incorrectly) for my floor in the previous post.